Hope this helps - let me know if you have any questions. You generally get more P Rubies and jewels than the other ingredients, so I keep a spare row of 4 jewels near the bottom and 3 P Rubies near the top left, just in case I go on a run of Sol and Ral runes. For this, I'd suggest using magic rings dropped from normal monsters in ilvl 85 areas, so that you don't get a ring with an affix that requires a level 96 character to wear. You can transmute a magic ring, P Ruby, any jewel, and Sol rune to craft a blood ring. Middle bottom 2 squares (with rings): crafting blood rings.Ultimately, you're looking for a +2 all skill, 10% FCR mod, and an innate 10% FCR on the roll to get a 2/20 caster amulet. The most efficient way to get high ilvl items is to gamble them, and you'll need to both gamble and craft them with a level 93 or higher character to guarantee you can roll +2 to a class specific skill. Without getting too much into the formula, what affixes are available depends on both the character level and ilvl of the magic amulet. You can transmute a magic amulet, P Amethyst, any jewel, and Ral rune to craft an amulet. Bottom right 4 squares (with ammys): crafting caster amulets.The odds of getting a good Diadem are pretty low, so you'll end up with a surplus of rare Diadems pretty quickly. This decreases the ilvl based on a fraction of the original ilvl, so without getting too much into the recipe, don't use Coronets/Tiaras/Circlets (or if you do, roll them once and them chuck them). You can use 6 P Skulls + Rare Diadem to re-roll. Since I end up with lots more Tal runes than Hel runes, I use those spare Tals to cube Ral runes for crafting caster amulets. You're looking for 35 FCR, 112 mana, and 8 magic absorb for 100% perfect, but most people are okay with 35% FCR. You can use a Hel rune+TP scroll to unsocket a Monarch, and then Tal+Thul+Ort+Amn to re-make Spirit, effectively re-rolling it. But skillers are generally most cost-effective.) (Note that this also works with any magic item you may want to re-roll, like Monarchs/Javelins/Druid Pelts/Circlets/etc. If you don't have any, ilvl 80+ charms (so most areas after Act 1 hell) will roll up to 40 life, which is still GG, so you don't have to wait, but you'll get the best bang for your buck on those ilvl 94 GCs. The ilvl being 94 or greater is relevant because only they can roll up to 45 life, so make sure you keep Diablo/Baal/Nihlathak grand charms. ![]() The goal here is for Skillers with up to 45 life rolls, but I keep all skillers. The ilvl of the charm stays the same after this recipe, so you can use the same charm over and over. I only use Topaz, Diamond, Sapphire, and Emerald, unless I have excess Rubies, we'll get into why later. The recipe is any 3 P Gems, plus a Grand Charm to re-roll. Left 3 rows: re-rolling ilvl 94, 96, or 99 GCs.I keep partially completed recipes on the front page of my shared stash, and cube everything once I get the rate-limiting piece, with 4 free spots for my Cube so I can drop it in there and quickly grab ingredients as I need. Here's my general crafting setup (this is legacy, but same difference).
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